

Age of conquest iv maps download update#
Modding: maps with older balancing will now be marked with a warning "old config" in the download section! Please update your maps with the lastest configuration and upload again to have the warning hidden. Changes will otherwise overwritten by future updates! Modding: to do custom modding by modifying the default files, please copy the template from inside the binary to another folder on your computer. To link to the "include.hjson" you can use the parameter "$DEFAULT.INC" in the import list and it references the latest template inside the binary.
Age of conquest iv maps download how to#
Modding: the folder on how to do "custom" modding is now included with the binary also.

The template has been removed from the website as a consequence. They are located in the user_rco/mod/* directory inside the binary. the nfig and imported files, are now inside the binary! You don't have to download the latest version from the website anymore. Modding: all the files needed for modding, i.e. Graphics: animation when a large structure is affected by EMP. Graphics: animation when a structure is affected by solar flare activity. Settings: option "Thick Unit Radii" to show distances of troops with thicker outline (so it's easier to see).ĪI: also considers smaller locations for a base if existing structures are present (will start building troops/etc.). Map Downloads: the download and list of maps now indicated if a map used an older version or is customly modded. Placing & Radii: building radii are now also shown when a structure, e.g. Movement (Bombers): long-range bombers (or general long-range planes) don't need to be fully refueled to take off again. Movement (Attack): not moving away from target when attacking and already close by. Supremacy Objective: slightly increased the victory condition to end slighlty less early. Infrastructure: re-ordered road to come up later in the list (not as first item under "Infrastructure"). Map Building: idle troops will move out of the way when trying to place a structure to make room for the structure!īalancing: large structures can now also be affected by EMP. Campaign CH02: chapter 02 of the campaign is now available! Sorry for the wait, the comic & missions just took a while to finish.
